The MySpace announcement came shortly after co-founders of the social networking service unveiled a partnership to acquire online gaming platform MindJolt. Chris DeWolfe, Colin Digiaro, and Aber Whitcomb said they will spread MindJolt to more websites and smartphones as well as work with game developers to create tools for online play.
MindJolt reported that more than 20 million people play each month on its platform, which features 1, "of the best casual games on the Web from developers worldwide.
MindJolt's executive team includes MySpace co-founder Whitcomb and other veterans of the social networking service that News Corp bought for million dollars in MySpace and other social networks are vying for pieces of a growing online gaming pie, according to Steinberg.
Social games are behind the scenes heroes at GDC, with seminars and panels coaching developers in ways to create, deliver, and make money off titles. Use this form if you have come across a typo, inaccuracy or would like to send an edit request for the content on this page.
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More information Privacy policy. This site uses cookies to assist with navigation, analyse your use of our services, collect data for ads personalisation and provide content from third parties. By using our site, you acknowledge that you have read and understand our Privacy Policy and Terms of Use. Share Twit Share Email. Home Technology Internet. March 10, Explore further. This document is subject to copyright. MySpace users continue to favor Mobster and mafia-themed role-playing games, while a growing interest in farming games appears to be taking hold on Facebook, according to an InsideSocialGames.
The analysis indicated that during the past month there has been significant change on both the MySpace and Facebook gaming charts, including significant gains in the role-playing RPG genre.
While more violent titles hold the 1 and 2 slots on MySpace, FarmVille became the most popular game on the Facebook platform in July, with more than Mafia Wars holds the 3 spot, the analysis found.
Like MySpace, Facebook has seen similar significant changes in its top games lists over the past month, including the growth of smaller, quirkier games and a decline in once-dominant titles, which are falling on the charts. Sponsor Permissions : Check this box to agree to receiving communications from our Sponsors, where applicable, as per our Privacy Policy. It was clear at mobile phone technology exhibition, 3GSM, that mobile phone companies have noticed the MySpace effect.
Social networking apps are moving in alongside multiplayer games to claim a slice of all that delicious data revenue. Elsewhere, Microsoft is pushing the social side of its Xbox Live set-up as much as the straightforward gaming element.
And then, of course, in casual gaming sites like AOL, Yahoo, and RealArcade participation is as much about the community as it is about playing chess. Clearly, the boundaries between what defines a game and what defines a social service are collapsing. Okay, MySpace has no cogent narrative, no specific goal for the user to achieve - both of these are key elements of the 'game' as it is traditionally classified.
If you check out the latest issue of Vanity Fair and manage to get beyond the arresting cover image, you'll find a great article on how young socialites including monstrous playboy Jeremy Jackson, the ex-child actor who played Hobie in Baywatch use MySpace as a pulling challenge.
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